how to detect device start position for player acceleration (iPhone)

Hello, I finished a mobile game where I use the phone’s acceleration to move the player. But currently it works correctly only when facing flat as if it was laying on a table. is there a way I can detect device start position on an iPhone so the game can pick up the correct acceleration? This is in landscape mode also in 2D.

You will have to calibrate in the start method for example and then multiply the Input by the calibration: (I found this in the forums, posted by @WolfBeardedLion )

private Quaternion calibrationQuaternion;
 
// Used to calibrate the Input.acceleration
void CalibrateAccelerometer()
{
    Vector3 accelerationSnapshot = Input.acceleration;
 
    Quaternion rotateQuaternion = Quaternion.FromToRotation(
        new Vector3(0.0f, 0.0f, -1.0f), accelerationSnapshot);
 
    calibrationQuaternion = Quaternion.Inverse(rotateQuaternion);
}
   
void Start()
{
    CalibrateAccelerometer();
}
 
void Update()
{    
    Vector3 theAcceleration = Input.acceleration;
    Vector3 fixedAcceleration = calibrationQuaternion * theAcceleration;
 
    // Use fixedAcceleration for any logic that follows
}