How to detect end of animation

Hi,
I’m new to unity. I’m making a hangman type game, I almost finished it. Now I’ll like to launch an animation when the user made the correct guess of the word and then automatically go to next level…
my answer is how do I detect that the animation is finished? How is the correct and standard way to do it?

Thanks

You could put a event trigger at the end of your animation. It’s kind like a keyframe but can be used as a trigger.

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Dick Sledge right.
You can look at my post about animation events:

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