Good morning guys! This is my first post here.
Is there any way to detect which gamepad was triggered via the New Input System? I’m working on a project for up to 4 simultaneous local players, however, when I use the gamepad, all players receive the input, since the New Input System does not differentiate the gamepads individually. In this case, I have a script responsible for receiving the inputs, and this same script is consulted by the other instances that interpret the inputs.
Thank you very much in advance.