How to detect gamepads individually in New Input System?

Good morning guys! This is my first post here.

Is there any way to detect which gamepad was triggered via the New Input System? I’m working on a project for up to 4 simultaneous local players, however, when I use the gamepad, all players receive the input, since the New Input System does not differentiate the gamepads individually. In this case, I have a script responsible for receiving the inputs, and this same script is consulted by the other instances that interpret the inputs.

Thank you very much in advance.