I need to know how much player moved with mouse but not matter on position because it will be ignored when cursor reach edge of monitor (because cursor move not farther/ don’t change position).I need something based on speed of mouse.
I making 2D top-down hack’n’slash space shooter game where player piloting a spaceship. Camera rotate to match rotation of player spaceship (it mean rotate spaceship to cursor is bad idea). I need to know how much player horizontaly moved with mouse (both positive and negative value) to add it to player’s spaceship Z rotation and make him rotate. I alredy have code to rotate ship by angle i just need to get angle to move (calkulation of angle :
transform.rotation.eulerAngles.z + mouseMovedDistance).