How to detect if a trigger is empty?

Hello, i’m wondering if anyone could help me with my script.
If the trigger is active, the player should stay alive if he clicks.
And if the trigger is empty, Scene2 should appear.
Thanks for your time! :slight_smile:


@BlueBearStudios

Use OnTriggerExit(Collider other). It pretty much states that if the collider that was in the collider exits it then return. It is as easy as that.