How to detect if an object has been effected by AddExplosionForce?

I have a bunch of animated AI characters and I want to disable the animator and NavMeshAgent when a bomb has gone off in order to ‘enable’ a ragdoll. For each bomb I have used AddExplosionForce to create an explosion. How can I detect if a character was effected by the AddExplosionForce?

You have to select each rigidbody to apply the force to. If you look at the example in the docs you linked, they’re applying to force to all rigidbodies inside an OverlapSphere. In the same loop you could enable the ragdoll.

Yes actually thats a good idea. I can’t believe I didn’t think of that. And because I have a large number of them I can just get the distance between the character and the bomb and if it’s within the bombs radius, I will enable the ragdoll.