Is there any way I can detect any button press or joystick move on a gamepad like Input.anyKeyDown gives me true when any keyboard or mouse key was pressed?
I’m looking for a one-line solution. It seems redundant and a little overkill to loop through every button just to check if one of them was pressed, since I’m using Unity’s input class already. I basically want to detect if a player wants to use the gamepad or the keyboard during runtime, by checking if either receives input and then switch my input method in game accordingly.
Thank you!