I Wanted to make it so that if the player touches a certain gameobject then time would stop and isPlayerAlive would be set to false. And it would stop spawning pipes I had this code set up
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnManager : MonoBehaviour
{
public GameObject[] PipePrefabs;
public int PipeIndex;
public float SpawnInterval = 1;
public float startDelay = 2;
public bool isPlayerAlive = true;
public GameObject DeathCanvas;
// Start is called before the first frame update
void Start()
{
InvokeRepeating("SpawnRandomPipeType", startDelay, SpawnInterval);
DeathCanvas.SetActive(false);
}
// Update is called once per frame
void Update()
{
if(collision.gameObject.tag == "Player")
{
DeathCanvas.SetActive(true);
isPlayerAlive = false;
Time.timeScale = 0f;
}
}
void SpawnRandomPipeType()
{
if(isPlayerAlive == true)
{
int PipeIndex = Random.Range(0, 10);
Instantiate(PipePrefabs[PipeIndex], new Vector3(20, 0, 0), PipePrefabs[PipeIndex].transform.rotation);
}
}
}