How to detect if player pressed an input action when in a trigger collider using the new input system.

So I tried making a script that when the player presses the “Interact” Input Action it will check if the player is inside a collider of the object “Play”. But for some reason, it doesn’t work. I don’t even get the “Trigger Entered” in the console.


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;

public class ChangeSceneOnContact : MonoBehaviour
{
    public int sceneBuildIndex;

    [SerializeField]
    private InputActionReference interact;

    private void OnEnable()
    {
        interact.action.performed += PerformInteract;
    }

    private void OnDisable()
    {
        interact.action.performed -= PerformInteract;
    }

    private void PerformInteract(InputAction.CallbackContext obj) 
    {
        void OnTriggerStay2D(Collider2D other)
        {
            print("Trigger Entered");
            if (other.tag == "Player")
            {
                print("Switching Scene to " + sceneBuildIndex);
                SceneManager.LoadScene(sceneBuildIndex, LoadSceneMode.Single);
            }
        }
    }
    
}