I know this is probably a noob question, but how can you tell if a game object with a rigidbody has come to a complete stop?
That is when rigidbody.velocity == 0 ![]()
rigidbody.IsSleeping()
–Eric
I know this is probably a noob question, but how can you tell if a game object with a rigidbody has come to a complete stop?
That is when rigidbody.velocity == 0 ![]()
rigidbody.IsSleeping()
–Eric