How to detect particle collision (ontriggerstay2D )without actually colliding !

Hi guys !
I’d like to affect my particles as long as they are “inside” a certain collider, right now if I enable 2D collisions for particle the particles just won’t get through the collider but just really collide and stay “on it”…

Thank you all :slight_smile:

I don’t really understand what are you saying… One thing is to collide, the other thing is activate a trigger collider, which is not a phisical collision.

Thats why there is “OnTriggerEnter” and “OnCollisionEnter

Bye!

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Perhaps this’d be useful to you.