I have an object that I want to break when it is hit by an object going at a high velocity.
I know that there is:
rigidbody.velocity;
but I can’t seem to find a way to get this to work.
Any help would be much appreciated.
-Gamexcb
I have an object that I want to break when it is hit by an object going at a high velocity.
I know that there is:
rigidbody.velocity;
but I can’t seem to find a way to get this to work.
Any help would be much appreciated.
-Gamexcb
Collision.relativeVelocity
In the collision an if statement would read:
If(Collision.relativeVelocity){
]