I’m wondering if there’s an obvious way to check whether or not UnityRemote is being used to generate touch inputs while running via the editor. I’ve got a use-case for my plugin where I need to detect this situation and provide a different touch handler at runtime.
However, unless I’m missing something obvious, doesn’t this method require the user to perform a touch before I can tell whether or not he’s using unity remote? I need to check for the presence of UnityRemote from my script’s Awake() and I cant just wait for the user to generate a touch…