Anyone know how to get an event on all the clients for when the host disconnects?
Have you checked the OnServerStopped ?
https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.8/api/Unity.Netcode.NetworkManager.html#Unity_Netcode_NetworkManager_OnServerStopped
Yeah, that only works locally
I figured out you can check if OnClientDisconnect or ConnectionEvent clientId is the same as the local client ID:smile: