i m working 3D game…
In my game, the player is presented with a plane containing obstacles (orange / blue) and regions of empty space (white).
The player moves their green cube around the empty space, which instantiates a trail of green cubes behind it, painting the path they’ve travelled.
I need to detect when the player has painted all of the empty space, so that they can proceed to the next level.
When the player has painted all of the empty space:
Initial state of the board:
Currently I store my instantiated paint objects in a list.
But I don’t know how to check that the objects in this list cover all of the empty space. How can I do that?