How to determinate playerwindow resolution in script?

Hi,
Unity v5.1.3, platform Android.
How to determinate playerwindow resolution in script? that i set in editor window like WXGA,WVGA.
Screen.currentResolution return default resolution or resolution of my desktop screen.
Camera.main.pixelRect return resolution of playereditorwindow.
Thanks.

    void SetScreenWidthAndHeightFromEditorGameViewViaReflection()
    {
        var gameView = GetMainGameView();
        var prop = gameView.GetType().GetProperty("currentGameViewSize", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
        var gvsize = prop.GetValue(gameView, new object[0]{});
        var gvSizeType = gvsize.GetType();
       
        debug_h = (int)gvSizeType.GetProperty("height", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance).GetValue(gvsize, new object[0]{});
        debug_w = (int)gvSizeType.GetProperty("width", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance).GetValue(gvsize, new object[0]{});
    }
   
    UnityEditor.EditorWindow GetMainGameView()
    {
        System.Type T = System.Type.GetType("UnityEditor.GameView,UnityEditor");
        System.Reflection.MethodInfo GetMainGameView = T.GetMethod("GetMainGameView",System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
        System.Object Res = GetMainGameView.Invoke(null,null);
        return (UnityEditor.EditorWindow)Res;
    }