So, my issue is I instantiate an object like
public GameObject object
So, I do something like …
GameObject newObject = Instantiate(object);
How can I tell that newObject is a clone or is related to the object variable?
I have tried thinking of components, but those can change.
I want to be able to distinguish between two objects and see if they are the same.
The purpose of this is trying to create a robust pooling system and I am almost there I am just having trouble distinguishing between objects that I currently have cached and objects I don’t.