How to determine if an object is a prefab instance

I see that in the latest desktop version of Unity, we can determine if a GameObject is an instance of a prefab using EditorUtility.GetPrefabType(). However, I’m not finding any way to determine this in other versions of Unity (iPhone, and presumably Wii). Is there any other way to do this in these other versions?

Thanks!

Unity iPhone was actually derived from an earlier version of Unity. The two separate versions will be brought in line in the near future.

So I take that as a “it can’t be done with Unity iPhone”?

(Sorry, didn’t really make that clear!)

No, I don’t think there is any way to do this in the other versions.

Okay, thanks! I’m very much looking forward to the merger then. :slight_smile: