How to determine if navmeshagent is currently travelling through an offmeshlink?

There are ways to check if a navmeshagent is ON a navmeshlink, but i’m looking to execute climbing/dropping animations that only need to be executed when the agent is actually traversing through an offmeshlink, NOT when the agent is ON an offmeshlink.

Any ideas how I can go about accomplishing this seemingly simple task?

Thank you

Hello! Disable auto trigger link and poll the agents link status each update. If status was null/none and is on link now => manually trigger link and animator.setTrigger