I think I only had a logical error, group.Systems only returns systems that are immediate children and not all children like I expected. The system I’m looking for is deeper in the tree.
Is there an easy way to get all children or do I have to roll my own recursive solution?
The Systems property on the group is expected to only returns the systems that belongs to that group. A more reliable way to get the World’s systems is World.Systems (World is a property that points to the system’s world)