- On launch, check if Asset Bundle is cached using Caching.IsVersionCached. Returns false.
- Begin download of Asset Bundle using WWW.LoadFromCacheOrDownload
- Close application before download finishes.
- Relaunch application. Check if Asset Bundle is cached using Caching.IsVersionCached. Returns true.
- Load unfinished asset bundle built with streaming scenes. Attempt to load a scene that was not downloaded. Fail
How do I check if the cached version is valid in step 4? Shouldn’t Caching.IsVersionCached return false?