How to develop a Candy Crush type of game..

Hi… I have worked on several Unity Projects… Now I have planned to develop a Candy Crush type of game… but I have no idea how to even start.
I want to know…

  1. How to make the grids/cells that will contain the Candies
  2. How to give a hint to the user to make a swipe that will successfully get three or more candies in a row
  3. How to make entry of the new Candies in cells
  4. On the start shud I give the candies a random position???
    Plz help … thanks :slight_smile:

Here are some example projects which are available from the Unity asset store:

1. How to make the grids/cells that will contain the Candies

There are many ways in which you could achieve this. One way would be to create a “Candy Map” game object with a custom MonoBehaviour which maintains an array of candies.

public CandyMap : MonoBehaviour {
    // 2D array representing candies.
    private CandyBehaviour[,] map = new CandyBehaviour[10,10];

    //...
}

2. How to give a hint to the user to make a swipe that will successfully get three or more candies in a row

Write a function which searches through the grid for the first valid move. Then provide some sort of animation on the affected candies.

//...

// List of candy behaviours for hint move.
private Vector<Candy> hintMove = new Vector<Candy>();

public const int MinimumChainLength = 3;

public bool ShowHint() {
    if (!FindHint()) {
        // No possible moves were found!
        ShuffleCandies();
        return;
    }

    // Show particles, or otherwise animate candies:
    foreach (var candy in hintMove) {
        candy.FlashHint();
    }
}

// Function which searches for match of at least `MinimumChainLength`.
public bool FindHint() {
    int rowCount = map.GetLength(0);
    int columnCount = map.GetLength(1);

    // Search rows.
    for (int row = 0; row < rowCount; ++row) {
        // Search for chain.
        for (int chainStart = 0; chainStart < columnCount - searchChainSize; ++chainStart) {
            // Add initial cell in chain.
            hintMove.Clear();
            hintMove.Add(map[row, chainStart]);

            for (int nextInChain = chainStart + 1; nextInChain < columnCount; ++nextInChain) {
                if (map[row, nextInChain].Color == hintMove[0].Color)
                    hintMove.Add(map[row, nextInChain]);
                else
                    break;
            }
            
            // Was a chain found?
            if (hintMove.Count >= MinimumChainLength)
                return true;
        }
    }
    
    // Search columns.
    for (int column = 0; column < columnCount; ++column) {
        // Search for chain.
        for (int chainStart = 0; chainStart < rowCount - searchChainSize; ++chainStart) {
            // Add initial cell in chain.
            hintMove.Clear();
            hintMove.Add(map[chainStart, column]);

            for (int nextInChain = chainStart + 1; nextInChain < rowCount; ++nextInChain) {
                if (map[nextInChain, column].Color == hintMove[0].Color)
                    hintMove.Add(map[nextInChain, column]);
                else
                    break;
            }
            
            // Was a chain found?
            if (hintMove.Count >= MinimumChainLength)
                return true;
        }
    }
    
    // No chain was found, so clear hint.
    hintMove.Clear();
    return false;
}

3. How to make entry of the new Candies in cells

//...

public void RandomInit(int rowCount, int columnCount) {
    map = new Candy[rowCount, columnCount];
    for (int row = 0; row < rowCount; ++row)
        for (int column = 0; column < columnCount; ++column) {
            // Fill square with random candy.
            var candy = CandyPool.SpawnRandom();
            map[row, column] = candy;
            // Position candy within grid (assumes size of 1x1 unit).
            candy.transform.localPosition = new Vector3(column, row, 0f);
        }
}

The above examples are very simple, but will hopefully provide some idea as to how such a game could be created.

Hi, try this link : Αρχική - Studentguru.gr

Its a complete tutorial including source code as well as a sample of the game.

If you are interested to develop a game like candy crush and don’t know how to get source code of this type game. I want you to suggest buy this code https://appngamereskin.com/downloads/candy-match-3-unity-game-template/ in sale rate. You don’t need to disappoint because you can easily reksin it make fresh own game in just few days. Give your best experience.

Here a full tutorial:

I’m sure It’ll be helpful!