Hey there,
I’ve got a question, how do I develop a Multiplayer Game with some kind of Server and a database.
I’ve developed 3 minigames(here is one of them : Kentucky Horse Riding - funfair horse racing, shoot with balls and earn some coins)by now, and 1 multiplayer “Sky Fighting Game” with Unity’s Server application. But it was limited to 32 players and required a lan connection or programms like LogMeIn Hamachi to have a lan connection. And it just updated the position of each player and allowed them to shoot at each other + respawning
I also know how to set up a MySQL database right, so with database normalization and all that stuff. Even how to do “select”-statements to read out information of the db.
And at least I read about the MasterServer Chapter of Unity itself, but I guess I didn’t get what it is about at all.
http://unity3d.com/support/documentation/Components/net-MasterServer.html
So how do I connect a database, some kind of MasterServer and the game itself with different users and profils etc. And what is important to say, some tips to start with …
or am I totally wrong? oO
Thanks