How to diff render scale between UI camera and battle camera in URP?

I want to diff render scale between UI camera and battle camera in URP.
URP document say render scale can do this.

https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.4/manual/universalrp-asset.html?q=render%20scale


But I can’t find a way to realize it. Please tell me how to change render scale of battle camera but keep UI camera render scale not change.

Forgive my poor English.

I solved it by touching the pipeline code a bit
function RenderCameraStack in UniversalRenderPipeline

I solved it by touching the pipeline code a bit
function RenderCameraStack in UniversalRenderPipeline

Hi @finalsola

The Render scale can be found in the properties of your URP pipeline asset…

(Tucked away somewhere in your assets folder)