How to:different GUI textures rendered on diferent cams

Hi,
Having a problem with geting multiple Gui textures rendering on different cameras in one scene.

As in on Camera_A has GUI_Tecture_A rendered on on it and Camera_B has GUI_Texture_B rendered on it.

Yet GUI_Texure_B refuses to render on Camera_B. Anyone know a way to correct/fix/around this?

Cheers

Hi, welcome to the forum!

When you say you have different cameras in one scene, how exactly are they configured? Rendering to different onscreen rectangles, one over another with culling masks… ?