I posted another question but I didnt really know what the issue was but I found a more detailed answer so I know what I need to fix but im not sure how to.
So basically, I have multiple tree objects, all with the same script that add one to a variable called woodAmount when you click, but when I click on one of the objects because the condition has been set to true the script runs on all the trees that have the script so how can I differentiate them so that they only run when they are clicked. I was hoping I wouldnt have to use tags or smth like that so what is the simplest but effective way to fix this issue?
Here is the script attached to the trees :
void Update()
{
if (Input.GetMouseButtonDown(0))
{
RaycastHit2D rayHit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
if (rayHit.collider != null)
{
Debug.Log("Target Position: " + rayHit.collider.gameObject.transform.position);
GameObject.Find("GameManager").GetComponent<GameManagerGen>().TreeHit();
}
}
}