Hi, I have an array of gameobjects and I want to use these one at a time.
But, I noticed that the gameobjects, I disable using SetActive(false), components are still alive. The scripts are running for example.
I would like to know how to disable completely without removing from the scene because I don’t like to instantiate every time I have to use them.
what happen with the box collider, sprite renderer and animator (components I have in the prefab) ? They are stilll active but are they processing something?
Thanks