How to disable a script from anoter script using a toggle

Im using the following code, all i need is the right if construct (commented in the code)

using UnityEngine;
    using System.Collections;
    public class Check : MonoBehaviour {
    	public Camera cam;
    	public bool enabled=false ;
    	public Component target;
    	void Update () {
    		//if (!enabled)
    		//	GetComponent(target) = false;
    	void OnGUI () {
    		enabled = GUI.Toggle(new Rect(0,0,100,100), false, "Enable");

Every MonoBehaviour has an inherited member variable called enabled which enables/disables a component. You can use this on the script.

SomeScript script = target.GetComponent<SomeScript>();
script.enabled = toggleBoolean;