For example when key “tab” is pressed a script disables but when you press one more time it enables.
Have a script in the scene that has a reference to the script you want to enable/disable.
Then within that script, check for tab to be pressed.
Within the check for tab, just set
otherScript.enabled = true/false;
But if I have like 3 other scripts on object and I only need to disable/enable one of them.
public theScript;
theScript.enabled = false;
Then assign the script that you want to disable into the slot in the inspector
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class isjungimas2 : MonoBehaviour
{
public <First> theScript;
void Start()
{
theScript.enabled = false;
}
void Update()
{
}
}
Something like that? Because i get errors.
You don’t need < and > around First. Assuming First is the name of your other script.
I suggest you go look at some tutorials to help get yourself started.
1 Like
Okay, thanks.