How to disable and enable cameras?

I created cameras that act as rear-view mirrors on cars. If my game has two or more cars, how do I disable cameras on one car and enable cameras on another car when switching from one car to other? The cameras are in:

Bus folder (prefab)
    Mirror Cameras (Empty GameObject)
        Mirror-LCam (camera)
        Mirror-RCam (camera)

I’m using Edy’s Vehicle Physics as an example.

One thing you could try is changing the depth of the cameras depending on which car you wish to focus on.

If you are unsure what I mean by camera depth, you should be able to find some information in the unity manual.

function SwitchCar (iDir : int)
	{
	if (Cars.length < 2) return;
	
	// Desactivar coche previo
	
	DisableCar(Cars[m_currentCar]);
		
	// Seleccionar coche nuevo
	
	m_currentCar += Mathf.Sign(iDir);
	if (m_currentCar < 0) m_currentCar = Cars.length-1;
	else if (m_currentCar >= Cars.length) m_currentCar = 0;
	
	SelectCar(Cars[m_currentCar]);
	}
	
	
// Desactivar el coche dado. No depende de variables globales.
	
function DisableCar(Car : CarControl)
	{
	// Desactivar elementos visuales
	
	var CarCams : CarCameras = Car.GetComponent(CarCameras) as CarCameras;
	CarCams.showFixedCams = false;
	
	// Desactivar otros elementos del coche
	
	Car.motorInput = 0.0;
	Car.brakeInput = 1.0;
	}

	
// Selecciona el coche dado. Lo activa y obtiene sus componentes.

function SelectCar(Car : CarControl)
	{
	// El coche seleccionado anteriormente será el secundario.
	// Obtener los objetos controlados del vehiculo: control, GUI, settings
		
	if (m_Car)
		{
		MainCamera.Target2 = m_CarCameras.CameraLookAtPoint;
		m_SecondaryCar = m_Car;		
		}
	
	m_Car = Car;	
	m_CarSettings = m_Car.GetComponent(CarSettings) as CarSettings;
	m_CarCameras = m_Car.GetComponent(CarCameras) as CarCameras;
	
	// Ajustar y activar elementos visuales
	
	MainCamera.Target = m_Car.transform;
	m_CarCameras.showFixedCams = true;
	
	// Activar otros elementos
	
	if (m_CarTelemetry)
		m_CarTelemetry.Target = Car;
	}

How do I find the mirror cameras so that I can enable or disable them? I tried GameObject.GetComponent but I got error messages.