How to disable Animation component?

I’m trying to disable the Animation component of a character in a function that also enables its ragdoll. Here’s the script:

public Component selfAnim;

void Start(){

		selfAnim = gameObject.GetComponent<Animation>();


void Die(){

		selfAnim.enabled = false;


But I get this error
Type UnityEngine.Component' does not contain a definition for enabled’ and no extension method enabled' of type UnityEngine.Component’ could be found (are you missing a using directive or an assembly reference?)

Is this not the right way to disable the Animation component?


public Component selfAnim;


public Animation selfAnim;