Hello everyone,
I have a free look 3rd person camera and I am wondering how to go about disabling the smoothing between the current camera distance from the player and the target distance? Currently I have my movement speed set very high, which is something I intend to keep. When my player runs towards the camera, the camera does not maintain it’s distance and the player ends up right in the cameras face. Visa verse for the other direction. When the player runs away from the camera, the camera lags behind and creates a bigger gap between it and the player. How can I go about maintaining the distance between the camera and player regardless of speed?