Note: I don’t mean the default Directional Light which is placed in every screne by default. I know how to turn that off.
Unity Version: 2020.3.12f1 LTS
I just created a fresh Unity project and wanted to make a dark surface with a spotlight, below which the surface should be visible. I painted the surface with a almost matt white Material.
Proplem: The surface was not black outside of my spotlight as it should be, because there wasn’t any light except for my spotlight. (Yes, I turned off the directional light).
The surfaces shown in my screenshot should all be black except for Sphere number 1 and 2. I added a spotlight which shines directly on them. The other spheres and the floor should not be visible at all and blend in into the black solid color background I set in for the Main Camera.
Maybe this is a problem with the URP? Maybe the objects reflect something? I googled a lot and didn’t find anything. Thanks to everyone who takes the time and reads my question.