How to disable Input Controls when Timeline starts?

Hi,

How do I disable my main character’s Input control when the Timelines start? And revert back when timelines end?

Usually when a cutscene is running , I am able to walk around , jump which I want to disable.
Please advice how I can achieve this.

Probably you’ll need to make an input manager that handles all of the various input events in the game and then check if the timeline is playing and disable it and re enable it, you can also try using timeline signals they work the same as animation events.