Hello,
How to disable Mesh Render Shadow on specific object? (Using a code of curse)
Thanks all for help!
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myGameObject.GetComponent<MeshRenderer>().shadowCastingMode = ShadowCastingMode.Off
There is no: ShadowCastingMode.Off;
ah, you need to include
using UnityEngine.Rendering;
at the top of the script, or use
... = UnityEngine.Rendering.ShadowCastingMode.Off;
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It Works, Big thanks bro!
Can you help me bro with another thing?
How to make the GameObject able to move in distance from 0 till 3?
Vector3 MousePosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Distance);
Thanks for help!
I not too sure what you mean, but if you mean “change distance over time from 0 to 3” you’re probably looking at a Lerp function.
also conventionally variables are lowercase first letter, Classes and Functions are uppercase first letter
Can you give me an example fo a Lerp Function please?
going to pass that one off to google; Lerp is something of a sticking point for newbies and there are loads of examples and how to’s on it.
Have you got skype bro?