Hi, I have a small card game that I built for WEBGL and I am testing on an Ipad. The individual cards are actually just buttons, so the touch controls are being handled by the UI and the standaloneInputmodule.
The problem is if the user touches more than one button at once, it breaks my game logic completely. I need to disable multiple touches at one time.
I have already tried setting “Input.multiTouchEnabled” to false in the Awake, start and even update functions, in several scripts, in several scenes and I even can see in the editor that it is indeed reading false while the game is running, yet still I can touch the screen multiple times with multi-touches and break the game!
Please, someone help…