Hi,
it maybe sounds not usual, but i like script languages, where null reference exceptions are disabled like LUA. Just writing code - fire and forget.
Thank, Horst
Hi,
it maybe sounds not usual, but i like script languages, where null reference exceptions are disabled like LUA. Just writing code - fire and forget.
Thank, Horst
You can switch to “fast and dirty” mode in the player settings if its for Unity iPhone
For the desktop there is no smart nor even stupid reason not to use them as pcs have worlds more performance than needed so they can invest some cpu time in running correctly, not only running as fast as possible
The ability to write bad code as fast as you can almost never results in better productivity. Besides, Null Refs aren’t that hard to control.
“Fire and Forget” is usually more like “Fire and then spend hours and hours and hours tracking down obscure bugs as your project hopelessly spirals out of control” Is that worth the minute you saved writing shoddy code?