Every Log like this, its hard to find useful log
[Test]: FishUIItem(Clone) Press
UnityEngine.DebugLogHandler:Internal_Log_Injected(LogType, LogOption, ManagedSpanWrapper&, IntPtr)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(LogType, LogOption, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Unity.Services.Core.Internal.DictionaryExtensions:MergeAllowOverride(TDictionary, IDictionary`2)
UnityEngine.Debug:Log(Object)
FishUIHoverHelper:Update()
That looks like regular UnityEngine.Debug.Log
. You can control which types of log have stack traces in Player Settings > Other Settings
:
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thank u , but ProjectSettings->Polyspatial->Logging Categories is control what?
That’s for an extra layer that we put on top of normal Debug.Log in the PolySpatial package. We use a wrapper class (Unity.PolySpatial.Logging
) for the logs within the PolySpatial package. You can also use this class to log your own messages, depending on whether or not you want to use its more advanced filtering capabilities.
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get it , thanks very much ,have good day
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