How to disable Proximity Sensor for XR HMD?

Is there a way to disable the proximity sensor on a VR set?

We have a Vive Pro and upon testing our program out, it seems that quite a few people were wearing the HMD in a way that wasn’t quite activating the proximity sensor inside the visor (located just above the nose). Whenever this sensor isn’t activated, the controllers stop tracking.

Suffice to say, it was a mind-boggling testing session until we realized what was happening. The controllers do not get disabled in other games when it’s not activated…only in what we’re developing here in unity, so there must be a way to disable this feature (a power saving mode?).

I’m running Unity 2021.3 LTS, XR interaction Toolkit 3.x, developing and deploying to windows, and currently testing this with a Vive Pro.

Thanks!