Hi,
I have a scene composed of many objects that I’ve brought into unity4 via .fbx. I am using the timeline editor uSequencer to create various animations of my scene.
I need to be able to show/hide various components of my scene at different times. I understand that I can disable the renderer on each of the objects that I wish to hide, but it becomes very tedious to select a lot of individual meshes.
The case of hiding the parent and the children going with it is not what I’m looking for. In fact, I’d much rather ONLY the specified objects hide/show. Is there a way I can make a list of selected objects or object names and then disable the renderer for all objects in the list?
Basically, I’m looking for the ability to pick and choose out of a large list of items (regardless of parenting hierarchy) which components of the scene I wish to have show/hide at various points to allow me to set up different scenarios.
Thanks for any help…my programming knowledge is a bit on the low side.
Andrew