How to disable script in other object

Hi, i want disable script in other object - i have interaction and when interacion will start i will disable movement… but i used this scripts but i have errors i used unity API documentation and i really dont know where can be problem, i have movement script as component in player object

GameObject.Find("player").GetComponent(movement).enabled = false;

movement is javascript - movement.js and object is player
,I have those three errors

error CS1502: The best overloaded method match for UnityEngine.GameObject.GetComponent(System.Type)' has some invalid arguments error CS1503: Argument #1’ cannot convert object' expression to type System.Type’
error CS0103: The name `Movement’ does not exist in the current context

Try this, by passing script name as string instead of Type.

GameObject.Find(“player”).GetComponent(“movement”).enabled = false;