I use multiple Cameras in a given scene. One of which is the typical Main Camera, but then there are additional cameras which are used to fill in some pixels for auxiliary render textures. I don’t need to have SSAO applied to these additional cameras (but I do want it applied to the Main Camera).
However, when I look at the frame debugger, it seems there are SSAO related draw calls happening on these cameras.
Is there a way to prevent the SSAO render feature from running on certain Cameras?
Cameras 1/2 don’t need to use SSAO at all. Camera 3 (the Main Camera), should use SSAO.
The first two cameras are setup like this (no depth texture, no post, no AA, etc):

