How to disable stereoscopic VR rendering?

How does one disable stereo rendering on my camer? I don’t see anything in the inspector to do so, and I don’t see anything in the Player Settings. Properties in the scripting API that I would think change this value seem to all be getters. The value always seems to be set to true.

e.g. Camera.main.stereoEnabled is a getter property, UnityEngine.XR.XRSettings.stereoRenderingMode is also a getter property.

Anyone have an idea of how to change this value?

To my knowledge, stereoRenderingMode refers to Multipass / singlepass rendering, to change this head to your project settings > XR Plugin Management > select your XR device > Render Mode. Change the setting from “Multi-Pass” to “Single Pass” or “Single Pass Instanced” depending on your Device.

key difference being: multipass generates a renderpass for each eye, single pass generates one pass for both eyes, significantly reducing render times.