How to disable the mouse look on a Top down second camera

I have added a second camera to show a top down map. I parented it to the main camera so it inherits the players movements. I have altered the depth and size of the second camera to show its view in the lower left. How do I disable the mouse look control on the second camera so it remains fixed-looking straight down?

If your “Main Camera” is still called this, then this script should do what you want (it’s in js) :

#pragma strict

//Object/Script access vars.
private var oMainCamera : GameObject;

//Transform vars.
private var tMy_Transform : Transform;
private var tMain_Cam_Transform : Transform;

//Height Adjustment var.
private var fMap_Cam_Height_Adjustment : float;

function Awake () {

    //Connect to Objects and Scripts.
    oMainCamera = GameObject.Find("Main Camera");
}

function Start() {

    //Initialise vars.
    tMy_Transform = transform;
    tMain_Cam_Transform = oMainCamera.transform;
    
    fMap_Cam_Height_Adjustment = 20f;
}

function LateUpdate() {

    if (oMainCamera != null) {
        tMy_Transform.position = Vector3(tMain_Cam_Transform.position.x, (tMain_Cam_Transform.position.y + fMap_Cam_Height_Adjustment), tMain_Cam_Transform.position.z);
    }
}

Remember to un-parent you map cam from your main cam for this to work, adjust the height offset to whatever you desire.