How to disable Warnings in Compute Shaders ?

Hi,

We are using Compute Shaders in our project and doing quite a lot of math operations. A warning is always generated :

“Shader warning in ‘VertexGenerator.compute’: integer divides may be much slower, try using uints if possible”

We need to use integers and not uints. Is there a way to disable these kind of warnings ? (we have 74 of them each time we change the shader so it’s a bit annoying).

Have a nice day!

I didn’t tested it, but perhaps this works: warning pragma Directive - Win32 apps | Microsoft Learn