Hi,
We are using Compute Shaders in our project and doing quite a lot of math operations. A warning is always generated :
“Shader warning in ‘VertexGenerator.compute’: integer divides may be much slower, try using uints if possible”
We need to use integers and not uints. Is there a way to disable these kind of warnings ? (we have 74 of them each time we change the shader so it’s a bit annoying).
Have a nice day!