How to display a text on 3d surface/model without using RenderTexture ?
GameObject > Create Other > 3D Text ?
But is could be delicate to manipulate.
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Thanks for your quick reply AkilaeTribe, but my 3D object will not be a flat surface, my 3D object is a truck with bumpy / curve surfaces and this dynamic text need to be applied as a texture to this 3D model, is it possible?
Ah, I’ve got another idea. What about a Projector ?
Component > Rendering > Projector
It is used to project what the Lerpz tutorial call a “blob shadow” (fake round shadow, small CPU consumer). But you could use it instead to project a texture ?
If your text change during time, errhh…
Nice idea, i will try this, if you have any other alternative way or experience in this, let me know…