Hello everyone,
I have a pretty general question. I’m wondering what the most efficient way in Unity would be to display a tile map. I’m writing an online game and in my case, the client gets the tile data from the server after login, and then instantiates tiles based on that data.
I am aiming for a view distance of 500 tiles in any direction, so 1001x1001 concurrent tiles, over 1 million in total. Each tile has 4 vertices.
So I figured it would be better to make the tiles part of the scene and move them to wherever I want after the login and assign a material, instead of instantiating them by code. But even instantiating 20,000 tiles takes forever, and the Unity Editor is practically not responsive after I do that.
Does anyone have any hints how I should go about this?
Thanks for your help.