Hi all!
I want to create an app for 3D model viewing, to help students learning mechanical drawing. For this displaying the edges of the models in the scene is very important, so students can see the main views (like top, front, left etc.), that they need to draw.
I create the models in SolidWorks, and import them to Unity. In SolidWorks you have opportunity to show the edges (see picture), but I cannot find a solution for this in Unity.
In Unity it looks like this (no edges):
The problem is, if you look at the model in left view, you should see this:
But without edges you see this, which is bad for my purpose:
I already tried Edge Detection script, but it fails in most cases. Is there any way to display edges in Unity, like in SolidWorks?
Thanks in advance!