Hello there,
i have a little question. How can flying projectiles be realized? I mean the bullet that flies from the end of the barrel to the position of the crosshair in 1st and 3rd person shooters. The visual realization.
Look at the screenshot below (its from Gears of War 3). There you can see a flying projectile when the weapon is fired.
How can that be realized in Unity? With particles or something else? How should the code for that look like? We use C#.
Any help is much appreciated.