How to display multiple textures over the camera?


I’d like to display a number of textures over the camera simultaneously However, as far as I’m aware, an object can only have one GUITexture component (which holds one Texture2D at a time). So with this is mind, how might I go about achieving this?


Each GameObject can only have one GUITexture, but you can have several GameObjects, each one with one GUITexture.